//==============================================================================
// Auxiliary Cavalry_anim.txt
//==============================================================================

//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Default
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Equus Shield
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Roman HeadA
		ReplaceTexture Infantry G Hoplite Head Iron/Auxiliary Head
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      setSelector
      {
			set hotspot	
			{
				version
				{
					Visual Auxiliary Cavalry_Walk
					ReplaceTexture Cavalry X Javelin Iron/Auxiliary Cavalry
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					connect RightForearm Shield hotspot
					Connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.50 true   
					tag FootstepLeft 0.20 true   
					tag FootstepRight 0.75 true   
//-- end auto generated section
				}
			}									
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Death
					ReplaceTexture Cavalry X Javelin Iron/Auxiliary Cavalry
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					connect RightForearm Shield hotspot
					Connect TopOfHead Head hotspot
                                        Connect TopOfHead Blood hotspot
				}
			}									
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Idle
					ReplaceTexture Cavalry X Javelin Iron/Auxiliary Cavalry
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					connect RightForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}									
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Attack
					ReplaceTexture Cavalry X Javelin Iron/Auxiliary Cavalry
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true   
					tag GenericSound 0.40 true   
	//-- end auto generated section
					connect RightForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}									
		}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Flail
					ReplaceTexture Cavalry X Javelin Iron/Auxiliary Cavalry
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					connect RightForearm Shield hotspot
					Connect TopOfHead Head hotspot
                                        Connect TopOfHead Blood hotspot
				}
			}									
		}
	}		
}
